Senior Game Developer · Multiplayer & Game Systems

I build worlds that stay fast, responsive, and fun at scale.

I am Aitor Ventura, an engineer specializing in deterministic multiplayer, gameplay architecture, technical leadership, and performance optimization across mobile, PC, XR, Fortnite, and live-service games.

15M+
playersacross games
150M+
impressionsin total
$600K+
revenuemonthly
80%
reductionin blockers

What I bring

Architecture, leadership, and the discipline to ship.

01

Multiplayer architecture

Deterministic simulation, Photon Quantum, ECS, client-side prediction, reconciliation, lag compensation, and synchronized live gameplay.

02

Technical leadership

Team leadership, mentoring, code reviews, architecture, sprint planning, documentation, roadmaps, and cross-functional delivery.

03

Performance optimization

Profiling, object pooling, LODs, occlusion culling, batching, asynchronous loading, memory optimization, and stable 60 FPS targets.

Independent work

Full ownership.

Games shaped end to end, from the first playable idea through technical architecture, production, and release.

Diggy Diggy World mobile game title artwork 01 Aitor Ventura
Aitor VenturaIndependent Game Developer · iOS & Android

Diggy Diggy World

Challenge
Turn rhythm and digging into a focused, tactile mobile gameplay loop.
Contribution
Owned design and development end to end, building beat-synchronized digging and world-splitting mechanics.
OutcomeReleased a focused rhythm-action experience for iOS and Android.

Selected work

Projects I have contributed to.

From deterministic mobile PvP to persistent PC worlds, XR simulation, and Fortnite.

Color Clash mobile game title artwork 01 Voodoo
VoodooLead Unity Multiplayer Game Developer

Color Clash

Challenge
Introduce player-versus-player multiplayer into an established live mobile game without compromising its existing gameplay.
Contribution
Adapted the live game for deterministic PvP using Photon Quantum and ECS architecture.
OutcomeThe multiplayer release increased player retention by 175% and revenue by 85%.
Domi Online PC MMORPG experience artwork 02 Domi Online
Domi OnlineSenior Unity Multiplayer Game Developer

Domi Online

Challenge
Keep combat and persistent world systems responsive and synchronized across a large-scale PC MMORPG.
Contribution
Implemented prediction, reconciliation, and lag compensation alongside synchronized combat, guild, inventory, progression, and world-state systems.
OutcomeReduced desynchronization and server calls while improving responsiveness, load times, and frame rates in dense areas.
XRF.sandbox physics-based drone simulator artwork 03 XReality Factory
XReality FactorySenior Software Engineer

XRF.sandbox

Challenge
Deliver realistic UAV training across large XR environments within Meta Quest 3’s performance constraints.
Contribution
Built UAV flight physics, EO/IR/night-vision sensor rendering, mission and navigation systems, terrain streaming, and performance optimizations.
OutcomeA drone-flight simulator that maintained 60 FPS on Meta Quest 3 across large open environments for MINISDEF simulation and NATO training use.
Manchester City’s The Ladder Fortnite experience artwork 04 Karta Creative & Manchester City
Karta Creative & Manchester CitySenior Game Developer

The Ladder

Challenge
Take a branded Fortnite 1v1 experience from concept through launch and live operations.
Contribution
Designed and developed the experience from inception, supported production as second-in-lead, and led post-launch maintenance.
OutcomeRached 250K+ players, 50M+ impressions, and over $15K+ of revenue.
NASCAR Chicago Street Fortnite experience artwork 05 Karta Creative & NASCAR
Karta Creative & NASCARSenior Game Developer

NASCAR Chicago Street & Daytona

Challenge
Translate NASCAR’s Chicago Street and Daytona races into engaging Fortnite Rocket Racing experiences.
Contribution
Contributed from concept through delivery across both tracks, using Rocket Racing systems to build competitive driving experiences.
OutcomeLaunched two branded Rocket Racing experiences inside Fortnite.
Beat Builder Fortnite experience artwork 06 Karta Creative
Karta CreativeSenior Game Developer

Beat Builder

Challenge
Create Fortnite’s first rhythm-based building experience within UEFN’s memory constraints.
Contribution
Developed the core gameplay systems and optimized memory usage for release.
OutcomeShipped Fortnite’s first rhythm-based build game, reaching 130K+ players.
Spotify Wrapped Realms Fortnite experience artwork 07 Karta Creative & Fnatic Esports
Karta Creative & Fnatic EsportsSenior Game Developer

Spotify Wrapped Realms

Challenge
Gamify user listening habits.
Contribution
Optimized existing systems for smoother performance.
OutcomeMetaverse experience for Spotify within Fortnite.
Speed Rivals multiplayer racing game artwork 08 Project SEED / Studio Uchuu
Project SEED / Studio UchuuSenior Unity Game Developer

Speed Rivals

Challenge
Deliver responsive mobile racing through deterministic multiplayer simulation.
Contribution
Led development and implemented the game’s ECS architecture and Photon Quantum simulation.
OutcomeEnabled synchronized, deterministic multiplayer racing across iOS and Android.
Outland Odyssey game artwork 09 Project SEED / Studio Uchuu
Project SEED / Studio UchuuUnity Game Developer

Outland Odyssey

Challenge
Build and optimize the gameplay systems of a mobile play-to-earn ARPG.
Contribution
Developed interactive gameplay systems and custom production tools in collaboration with designers and artists.
OutcomeContributed to a mobile ARPG that reached 10K+ downloads.

Need a senior multiplayer engineer?

Let’s talk about what you are building.

Experience

My career

Across platforms, production stages, and all sort of team shapes.

Lead Unity Multiplayer Game Developer

Voodoo

Independent Game Developer

Aitor Ventura

Senior Unity Game Developer

Domi Online

Lead Unity Game Developer

On The Block Gaming

Senior Software Engineer

XReality Factory

Senior Software Engineer

Karta Creative

View full experience

Senior Unity Software Engineer

Project SEED / Studio Uchuu

Unity Software Engineer

Project SEED

Game Developer Intern

TenerifeJuega

Expertise

Deep where it matters. Broad where delivery demands it.

Strongest capabilities are highlighted; the rest support production from prototype to live operations.

01

Multiplayer and architecture

Designing responsive, synchronized experiences that hold up under real player conditions.

  • Photon Quantum
  • ECS
  • Steamworks
  • Multiplayer networking
  • Deterministic simulation
  • Client-side prediction
  • Server reconciliation
  • Lag compensation
  • Photon PUN
  • Unreal networking
02

Game development

Production experience across engines, platforms, languages, and live game ecosystems.

  • Unity
  • C#
  • Godot
  • Unreal Engine
  • UEFN
  • C++
  • TypeScript
  • Verse
  • Blueprints
  • JavaScript
  • Python
  • Java
03

Performance and tooling

Profiling and production systems that protect frame time and make teams faster.

  • Optimization
  • Unity DOTS
  • Burst
  • Profiling
  • Object pooling
  • LOD
  • Occlusion culling
  • Addressables
  • ScriptableObjects
  • CI/CD
04

AI-assisted development

Using AI assistants, coding agents, and generative workflows to accelerate engineering, research, automation, and content production.

  • ChatGPT
  • OpenAI Codex
  • Claude
  • Claude Code
  • Agents
  • GitHub Copilot
  • Model Context Protocol
  • Agent skills
  • Subagents
  • Ollama
  • ComfyUI
  • Stable Diffusion
  • FLUX
05

Leadership and delivery

Giving teams the architecture, clarity, and feedback loops needed to ship well.

  • Technical leadership
  • Code reviews
  • Documentation
  • Cross-functional collaboration
  • Technical architecture
  • Mentoring
  • Roadmap planning
  • Sprint management

Education & recognition

A rigorous foundation in computer science and game development.

9.46/10

Master’s in Video Game Design and Development

Universidad de La Laguna

7.49/10

Bachelor’s in Computer Science

Universidad de Las Palmas de Gran Canaria

  • Honors in Master’s Thesis
  • Honors in Bachelor’s Thesis
  • Multiple honors across game development, game design, production, advanced game technology, optimized programming, and software development
Selected continuing education
  • Introduction to subagents - Anthropic, 2026
  • Introduction to agent skills - Anthropic, 2026
  • Model Context Protocol: Advanced Topics - Anthropic, 2026
  • Introduction to Model Context Protocol - Anthropic, 2026
  • Claude Code in Action - Anthropic, 2026

Start a conversation

Building a game that needs to feel right?

Whether the challenge is deterministic networking, gameplay, performance, or leading a team through delivery, I would be glad to hear what you are building.

ConnectLinkedIn ↗GitHub ↗

Canary Islands, Spain (UTC, UTC+1)
Experienced collaborating with distributed international teams