Senior Game Developer · Multiplayer & Game Systems
I build worlds that stay fast, responsive, and fun at scale.
I am Aitor Ventura, an engineer specializing in deterministic multiplayer, gameplay architecture, technical leadership, and performance optimization across mobile, PC, XR, Fortnite, and live-service games.
What I bring
Architecture, leadership, and the discipline to ship.
Multiplayer architecture
Deterministic simulation, Photon Quantum, ECS, client-side prediction, reconciliation, lag compensation, and synchronized live gameplay.
Technical leadership
Team leadership, mentoring, code reviews, architecture, sprint planning, documentation, roadmaps, and cross-functional delivery.
Performance optimization
Profiling, object pooling, LODs, occlusion culling, batching, asynchronous loading, memory optimization, and stable 60 FPS targets.
Independent work
Full ownership.
Games shaped end to end, from the first playable idea through technical architecture, production, and release.
Diggy Diggy World
- Challenge
- Turn rhythm and digging into a focused, tactile mobile gameplay loop.
- Contribution
- Owned design and development end to end, building beat-synchronized digging and world-splitting mechanics.
Selected work
Projects I have contributed to.
From deterministic mobile PvP to persistent PC worlds, XR simulation, and Fortnite.
01 Voodoo Color Clash
- Challenge
- Introduce player-versus-player multiplayer into an established live mobile game without compromising its existing gameplay.
- Contribution
- Adapted the live game for deterministic PvP using Photon Quantum and ECS architecture.
02 Domi Online Domi Online
- Challenge
- Keep combat and persistent world systems responsive and synchronized across a large-scale PC MMORPG.
- Contribution
- Implemented prediction, reconciliation, and lag compensation alongside synchronized combat, guild, inventory, progression, and world-state systems.
03 XReality Factory XRF.sandbox
- Challenge
- Deliver realistic UAV training across large XR environments within Meta Quest 3’s performance constraints.
- Contribution
- Built UAV flight physics, EO/IR/night-vision sensor rendering, mission and navigation systems, terrain streaming, and performance optimizations.
04 Karta Creative & Manchester City The Ladder
- Challenge
- Take a branded Fortnite 1v1 experience from concept through launch and live operations.
- Contribution
- Designed and developed the experience from inception, supported production as second-in-lead, and led post-launch maintenance.
05 Karta Creative & NASCAR NASCAR Chicago Street & Daytona
- Challenge
- Translate NASCAR’s Chicago Street and Daytona races into engaging Fortnite Rocket Racing experiences.
- Contribution
- Contributed from concept through delivery across both tracks, using Rocket Racing systems to build competitive driving experiences.
06 Karta Creative Beat Builder
- Challenge
- Create Fortnite’s first rhythm-based building experience within UEFN’s memory constraints.
- Contribution
- Developed the core gameplay systems and optimized memory usage for release.
07 Karta Creative & Fnatic Esports
08 Project SEED / Studio Uchuu Speed Rivals
- Challenge
- Deliver responsive mobile racing through deterministic multiplayer simulation.
- Contribution
- Led development and implemented the game’s ECS architecture and Photon Quantum simulation.
09 Project SEED / Studio Uchuu Outland Odyssey
- Challenge
- Build and optimize the gameplay systems of a mobile play-to-earn ARPG.
- Contribution
- Developed interactive gameplay systems and custom production tools in collaboration with designers and artists.
Experience
My career
Across platforms, production stages, and all sort of team shapes.
Lead Unity Multiplayer Game Developer
Voodoo
Independent Game Developer
Aitor Ventura
Senior Unity Game Developer
Domi Online
Lead Unity Game Developer
On The Block Gaming
Senior Software Engineer
XReality Factory
Senior Software Engineer
Karta Creative
View full experience
Senior Unity Software Engineer
Project SEED / Studio Uchuu
Unity Software Engineer
Project SEED
Game Developer Intern
TenerifeJuega
Expertise
Deep where it matters. Broad where delivery demands it.
Strongest capabilities are highlighted; the rest support production from prototype to live operations.
Multiplayer and architecture
Designing responsive, synchronized experiences that hold up under real player conditions.
- Photon Quantum
- ECS
- Steamworks
- Multiplayer networking
- Deterministic simulation
- Client-side prediction
- Server reconciliation
- Lag compensation
- Photon PUN
- Unreal networking
Game development
Production experience across engines, platforms, languages, and live game ecosystems.
- Unity
- C#
- Godot
- Unreal Engine
- UEFN
- C++
- TypeScript
- Verse
- Blueprints
- JavaScript
- Python
- Java
Performance and tooling
Profiling and production systems that protect frame time and make teams faster.
- Optimization
- Unity DOTS
- Burst
- Profiling
- Object pooling
- LOD
- Occlusion culling
- Addressables
- ScriptableObjects
- CI/CD
AI-assisted development
Using AI assistants, coding agents, and generative workflows to accelerate engineering, research, automation, and content production.
- ChatGPT
- OpenAI Codex
- Claude
- Claude Code
- Agents
- GitHub Copilot
- Model Context Protocol
- Agent skills
- Subagents
- Ollama
- ComfyUI
- Stable Diffusion
- FLUX
Leadership and delivery
Giving teams the architecture, clarity, and feedback loops needed to ship well.
- Technical leadership
- Code reviews
- Documentation
- Cross-functional collaboration
- Technical architecture
- Mentoring
- Roadmap planning
- Sprint management
Education & recognition
A rigorous foundation in computer science and game development.
Master’s in Video Game Design and Development
Universidad de La Laguna
Bachelor’s in Computer Science
Universidad de Las Palmas de Gran Canaria
- Honors in Master’s Thesis
- Honors in Bachelor’s Thesis
- Multiple honors across game development, game design, production, advanced game technology, optimized programming, and software development
Selected continuing education
- Introduction to subagents - Anthropic, 2026
- Introduction to agent skills - Anthropic, 2026
- Model Context Protocol: Advanced Topics - Anthropic, 2026
- Introduction to Model Context Protocol - Anthropic, 2026
- Claude Code in Action - Anthropic, 2026
Start a conversation
Building a game that needs to feel right?
Whether the challenge is deterministic networking, gameplay, performance, or leading a team through delivery, I would be glad to hear what you are building.